Difference between revisions of "User:Ch4zm/Maps Revamp/Map Pattern Templates"

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(Created page with "=patterns= ==oscillators== {| class="wikitable" |- !name !type !notes |- |70p70 |oscillator |looks like the sun |- |airforce |oscillator |like a tiny burloafiermeter, think...")
 
 
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=patterns=
+
==carbomb==
  
==oscillators==
+
Templates for car bombs:
 +
* top 1/3, middle 1/3, bottom 1/3 (wicks filling top/bottom 1/3, and methuselahs in middle)
 +
* 4 diagonal wicks going out from the center
 +
* long continuous stripes, with one methuselah at end
  
{| class="wikitable"
+
Map patterns/templates to remove:
|-
+
* NO RANDOM
!name
+
* NO RABBIT FARM/PARTITION
!type
+
* NO PERIMETER
!notes
+
* NO CHARLIE FOXTROT GLIDERS
|-
 
|70p70
 
|oscillator
 
|looks like the sun
 
|-
 
|airforce
 
|oscillator
 
|like a tiny burloafiermeter, think of it as a "safe"
 
|-
 
|dinnertable
 
|oscillator
 
|our favorite old friend
 
|-
 
|harbor
 
|oscillator
 
|pretty
 
|-
 
|koksgalaxy
 
|oscillator
 
|another pretty
 
|-
 
|quadrupleburloaferimeter
 
|oscillator
 
|the classic safe
 
|-
 
|ring64
 
|oscillator
 
|pretty
 
|-
 
|switchbox
 
|oscillator
 
|pretty, flickers
 
|-
 
|
 
|}
 
  
==methuselahs==
+
==quad==
  
{| class="wikitable"
+
Methuselahs in quadrants templates:
!name
+
* 2 methuselahs (opposite quadrants)
!type
+
* 4 methuselahs (one in each corner)
!notes
+
* 4 methuselahs (all packed into bottom half)
|-
+
* 8-12 methuselahs (long string)
|acorn
 
|methuselah
 
|expands, kicks out to the right side
 
|-
 
|brx46b
 
|methuselah
 
|very short-lived, doesn't do much
 
|-
 
|bunnies
 
|methuselah
 
|awesome, develops fast without expanding much, then explodes
 
|-
 
|centinal
 
|methuselah
 
|this is a big, expanding, perfectly-symmetrical pattern
 
|-
 
|century
 
|methuselah
 
|very short-lived, hard to do much with this
 
|-
 
|cheptomino
 
|methuselah
 
|very short-lived, relatively simple, but makes a few spaceships
 
|-
 
|dove
 
|methuselah
 
|surprisingly effective, big development in small area
 
|-
 
|eve
 
|methuselah
 
|ugly but effective
 
|-
 
|fred
 
|methuselah
 
|part of fred & wilma, good development in the center before spreading
 
|-
 
|grandpa_13629876
 
|methuselah
 
|takes some time to generate a decent ash field, left corner becomes important eventually
 
|-
 
|grandpa_305230
 
|methuselah
 
|takes some time, again a decent ash field, fades after 600 or so generations
 
|-
 
|grandpa_42100
 
|methuselah
 
|growth really accelerates with time
 
|-
 
|justyna
 
|methuselah
 
|good solid one
 
|-
 
|multum in parvo
 
|methuselah
 
|the worm
 
|-
 
|mustardseed
 
|methuselah
 
|growth increases with time, starts to really spread out
 
|-
 
|piheptomino
 
|methuselah
 
|not huge, not long-growing, but very small, effective for random placement with 8 or 10
 
|-
 
|rabbits
 
|methuselah
 
|interesting that we now have rabbits AND bunnies...
 
|-
 
|roseluck
 
|methuselah
 
|looks like it's going to die out, then gets a second wind, only lasts 400 gens or so, creates some spaceships
 
|-
 
|spaceshipgrower
 
|methuselah
 
|this is a good solid fast-developing pattern that throws out some gliders and is super tiny
 
|-
 
|switchengine
 
|methuselah
 
|solid, fast-growing, gradually-spreading pattern
 
|-
 
|timebomb
 
|methuselah
 
|nice efficient small pattern
 
|-
 
|twoglidermess
 
|methuselah
 
|perfect pattern. tiny, glider, mess, and it starts small and expands solidly with time
 
|-
 
|unidimensionalinfinitegrowth
 
|methuselah
 
|perhaps the simplest methuselah, dimension-wise, just a 1D string of cells... great for creating an ash field
 
|-
 
|wilma
 
|methuselah
 
|part of wilma & fred, square (looks like QR code), solid growth
 
|-
 
|wing
 
|methuselah
 
|very small, very fast-developing, not super effective but can rapidly change anything in its near vicinity
 
|}
 
  
==spaceships, guns, rakes==
+
Methuselah spacing:
 +
* vertical and horizontal 1/3, 2/3
  
{| class="wikitable"
+
Quad:
!name
+
* Pattern description: 4 methuselahs, 1 in each quadrant
!type
+
* Quad Rabbits
!notes
+
* Quad Bunnies
|-
+
* Quad Switch
|backrake2
+
* Quad Roses
|glider generator (moving - rake)
 
|this is the set of 3 or 5 puffers, one leaves a wake that the others turn into gliders
 
|-
 
|bisectingpuffers
 
|spaceship generator
 
|sends medium spaceships out to the left
 
|-
 
|coespaceship
 
|spaceship
 
|not very big, leaves a little puff of smoke at the back
 
|-
 
|flotilla_14wss
 
|spaceship
 
|fishhook spaceship, great tool for crashes
 
|-
 
|gosper_gun
 
|glider generator (static - gun)
 
|ping pong game that generates gliders
 
|-
 
|heavyweightspaceship
 
|spaceship
 
|there's nothing "heavy" about this one... the light/heavy spaceships are both small and floppy.
 
|-
 
|lightweightspaceship
 
|spaceship
 
|...rename to consolidate
 
|-
 
|middleweightspaceship
 
|spaceship
 
|...rename to consolidate
 
|-
 
|simkin_gun
 
|glider generator (static - gun)
 
|generates gliders up and to the right (might want to rotate 180 to be consistent with other guns)
 
|-
 
|spacebunnies
 
|spaceship generator
 
|similar to bisecting puffer, this makes a puffer ship while doing some methuselah stuff and making gliders
 
|-
 
|tagalong
 
|spaceship
 
|like the wickstretcher without the wick. big, slow-moving, horizontal spaceship
 
|-
 
|x66
 
|spaceship
 
|nice symmetric spaceship moving horizontally
 
|}
 
  
==other==
+
Deuces Wild:
 +
* Pattern description: In the middle, two back-to-back guns, creating streams of gliders. In the corners, rapidly-expanding methuselahs.
  
{| class="wikitable"
+
Party:
!name
+
* line of identical methuselahs
!type
+
 
!notes
+
Fistfight:
|-
+
* Pattern description: quadrants are sub-divided into sub-sub quadrants, and placement of methuselahs is based on a large/medium/small hierarchy
|crabstretcher
+
 
|?
+
==Crashes==
|crab that stretches a long strand of squares behind it
+
 
|-
+
Map pattern: "start your engines" demolition derby
|block
+
* marginal segments on left/right
|still life
+
* spaceships or gliders only
|just a regular ol square
+
* stuff in middle - optional
|-
+
* sets us up with a nice spaceship crash test case
|cthulhu
+
 
|still life
+
 
|not much of note
+
Map pattern: guns blazing
|-
+
* add some guns in the corners shooting toward the middle
|wickstretcher
+
* optionally, four corners
|?
+
* dueling methuselahs in the center
|this is the "tagalong" spaceship, except it's weaving a web, and there's a base station catching the web behind it.
+
* boundaries to ensure everybody has a chance to grow first, then interact
|}
+
 
 +
 
 +
Map pattern: car bomb
 +
* this is going to be a map filled with wicks
 +
* jersey carbomb might be a multi-colored wick, wrapping all the way around the map
 +
* detroit carbomb might be wicks of either color parallel top and bottom, and spaceships of either color crashing into each other (the irony is, the crash will always be the same 3 or 4 vertical pixels, no extra leeway, it's just a question of the wick configuration.)
 +
* north dakota carbomb: big blooming methuselah with long wicks either side?
 +
 
 +
 
 +
 
 +
Map pattern: spaceships crash into oscillators or still life
 +
* same idea as above: not much leeway if we ensure spaceships crash into oscillators
 +
* the parameter we tweak is where the collision happens (sooner vs later) and how the resulting formations interact)
 +
* almost like you're setting up a spaceship and oscillator in a crash config, and then turning THAT into a stamp

Latest revision as of 00:18, 12 August 2025

carbomb

Templates for car bombs:

  • top 1/3, middle 1/3, bottom 1/3 (wicks filling top/bottom 1/3, and methuselahs in middle)
  • 4 diagonal wicks going out from the center
  • long continuous stripes, with one methuselah at end

Map patterns/templates to remove:

  • NO RANDOM
  • NO RABBIT FARM/PARTITION
  • NO PERIMETER
  • NO CHARLIE FOXTROT GLIDERS

quad

Methuselahs in quadrants templates:

  • 2 methuselahs (opposite quadrants)
  • 4 methuselahs (one in each corner)
  • 4 methuselahs (all packed into bottom half)
  • 8-12 methuselahs (long string)

Methuselah spacing:

  • vertical and horizontal 1/3, 2/3

Quad:

  • Pattern description: 4 methuselahs, 1 in each quadrant
  • Quad Rabbits
  • Quad Bunnies
  • Quad Switch
  • Quad Roses

Deuces Wild:

  • Pattern description: In the middle, two back-to-back guns, creating streams of gliders. In the corners, rapidly-expanding methuselahs.

Party:

  • line of identical methuselahs

Fistfight:

  • Pattern description: quadrants are sub-divided into sub-sub quadrants, and placement of methuselahs is based on a large/medium/small hierarchy

Crashes

Map pattern: "start your engines" demolition derby

  • marginal segments on left/right
  • spaceships or gliders only
  • stuff in middle - optional
  • sets us up with a nice spaceship crash test case


Map pattern: guns blazing

  • add some guns in the corners shooting toward the middle
  • optionally, four corners
  • dueling methuselahs in the center
  • boundaries to ensure everybody has a chance to grow first, then interact


Map pattern: car bomb

  • this is going to be a map filled with wicks
  • jersey carbomb might be a multi-colored wick, wrapping all the way around the map
  • detroit carbomb might be wicks of either color parallel top and bottom, and spaceships of either color crashing into each other (the irony is, the crash will always be the same 3 or 4 vertical pixels, no extra leeway, it's just a question of the wick configuration.)
  • north dakota carbomb: big blooming methuselah with long wicks either side?


Map pattern: spaceships crash into oscillators or still life

  • same idea as above: not much leeway if we ensure spaceships crash into oscillators
  • the parameter we tweak is where the collision happens (sooner vs later) and how the resulting formations interact)
  • almost like you're setting up a spaceship and oscillator in a crash config, and then turning THAT into a stamp