Difference between revisions of "User:Ch4zm/Maps Revamp/Map Pattern Templates"
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< User:Ch4zm | Maps Revamp
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| − | * each | + | The most general template: slice the grid into M x N sections |
| + | * Depending on how the math works out, stuff different kinds of patterns into different sections | ||
| + | * We have a technique that cuts a grid into 4 parts, and then each part is either 1, 2, 4, 8, or 16 mini squares | ||
* should probably have a way to calculate a "minimum size" - rule of thumb? 15 x 15? | * should probably have a way to calculate a "minimum size" - rule of thumb? 15 x 15? | ||
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Revision as of 16:35, 4 August 2025
Sections
The most general template: slice the grid into M x N sections
- Depending on how the math works out, stuff different kinds of patterns into different sections
- We have a technique that cuts a grid into 4 parts, and then each part is either 1, 2, 4, 8, or 16 mini squares
- should probably have a way to calculate a "minimum size" - rule of thumb? 15 x 15?
Map pattern: west hellmouth (various)
- set of defensive oscillators
- set of offensive methuselahs
- can do three on top, three on bottom, two methuselahs in middle
- can do two on left, plus left methuselah, two on right, plus right methuselah
- can do symmetric, or asymmetric, as long as everything balances
Map pattern: sextants
- oscillators in the corners, methuselahs in the center column
Map pattern: three horizontal stripes
- top stripe, bottom stripe: oscillators/star fields
- middle stripe: methuselahs or spaceships
Map pattern: long string (sunbeam moondog)
- single row of methuselahs, w vertical jitter
- randomly put some of em outta line
Map pattern: spaceships crash into oscillators
Map pattern: spaceships crash into still life patterns
Map pattern: spaceships crash into wicks