Difference between revisions of "User:Ch4zm/Maps Revamp/Map Pattern Templates"

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Map pattern: west X
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* defensive oscillators, offensive methuselahs
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* different combinations can be different X's, i dunno
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* rows of oscillators on top/bottom, row of methuselahs in middle
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* cols of oscillators on left/right, col of methuselahs in middle
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* symmetric, asymmetric colors, as long as things balance...
  
  
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Map pattern: "start your engines" demolition derby
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* marginal segments on left/right
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* spaceships or gliders only
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* stuff in middle - optional
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* sets us up with a nice spaceship crash test case
  
  
Map pattern: west hellmouth (various)
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Guns Blazing:
* set of defensive oscillators
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* add some guns in the corners shooting toward the middle
* set of offensive methuselahs
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* optionally, four corners
* can do three on top, three on bottom, two methuselahs in middle
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* dueling methuselahs in the center
* can do two on left, plus left methuselah, two on right, plus right methuselah
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* boundaries to ensure everybody has a chance to grow first, then interact
* can do symmetric, or asymmetric, as long as everything balances
 
  
  
Map pattern: sextants
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Map pattern: car bomb
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* this is going to be a map filled with wicks
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* jersey carbomb might be a multi-colored wick, wrapping all the way around the map
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* detroit carbomb might be wicks of either color parallel top and bottom, and spaceships of either color crashing into each other (the irony is, the crash will always be the same 3 or 4 vertical pixels, no extra leeway, it's just a question of the wick configuration.)
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* north dakota carbomb: big blooming methuselah with long wicks either side?
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Map pattern: quadrants, sextants
 
* oscillators in the corners, methuselahs in the center column
 
* oscillators in the corners, methuselahs in the center column
  

Revision as of 16:50, 4 August 2025

Sections

The most general template: slice the grid into M x N sections

  • Depending on how the math works out, stuff different kinds of patterns into different sections
  • We have a technique that cuts a grid into 4 parts, and then each part is either 1, 2, 4, 8, or 16 mini squares
  • should probably have a way to calculate a "minimum size" - rule of thumb? 15 x 15?


Map pattern: west X

  • defensive oscillators, offensive methuselahs
  • different combinations can be different X's, i dunno
  • rows of oscillators on top/bottom, row of methuselahs in middle
  • cols of oscillators on left/right, col of methuselahs in middle
  • symmetric, asymmetric colors, as long as things balance...


Map pattern: "start your engines" demolition derby

  • marginal segments on left/right
  • spaceships or gliders only
  • stuff in middle - optional
  • sets us up with a nice spaceship crash test case


Guns Blazing:

  • add some guns in the corners shooting toward the middle
  • optionally, four corners
  • dueling methuselahs in the center
  • boundaries to ensure everybody has a chance to grow first, then interact


Map pattern: car bomb

  • this is going to be a map filled with wicks
  • jersey carbomb might be a multi-colored wick, wrapping all the way around the map
  • detroit carbomb might be wicks of either color parallel top and bottom, and spaceships of either color crashing into each other (the irony is, the crash will always be the same 3 or 4 vertical pixels, no extra leeway, it's just a question of the wick configuration.)
  • north dakota carbomb: big blooming methuselah with long wicks either side?



Map pattern: quadrants, sextants

  • oscillators in the corners, methuselahs in the center column


Map pattern: three horizontal stripes

  • top stripe, bottom stripe: oscillators/star fields
  • middle stripe: methuselahs or spaceships


Map pattern: long string (sunbeam moondog)

  • single row of methuselahs, w vertical jitter
  • randomly put some of em outta line


Map pattern: spaceships crash into oscillators

Map pattern: spaceships crash into still life patterns

Map pattern: spaceships crash into wicks