User:Ch4zm/Maps Revamp/Map Pattern Templates

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< User:Ch4zm‎ | Maps Revamp

Revision as of 16:35, 4 August 2025 by Ch4zm (talk | contribs)

Sections

The most general template: slice the grid into M x N sections

  • Depending on how the math works out, stuff different kinds of patterns into different sections
  • We have a technique that cuts a grid into 4 parts, and then each part is either 1, 2, 4, 8, or 16 mini squares
  • should probably have a way to calculate a "minimum size" - rule of thumb? 15 x 15?




Map pattern: west hellmouth (various)

  • set of defensive oscillators
  • set of offensive methuselahs
  • can do three on top, three on bottom, two methuselahs in middle
  • can do two on left, plus left methuselah, two on right, plus right methuselah
  • can do symmetric, or asymmetric, as long as everything balances


Map pattern: sextants

  • oscillators in the corners, methuselahs in the center column


Map pattern: three horizontal stripes

  • top stripe, bottom stripe: oscillators/star fields
  • middle stripe: methuselahs or spaceships


Map pattern: long string (sunbeam moondog)

  • single row of methuselahs, w vertical jitter
  • randomly put some of em outta line


Map pattern: spaceships crash into oscillators

Map pattern: spaceships crash into still life patterns

Map pattern: spaceships crash into wicks