Difference between revisions of "User:Ch4zm/October 2025/Seattle Lore Jam"
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Based on the Seattle Sneakers' history of agonizing near-misses, their "High Priestess" Arcana (connection to the dead), and their daredevil "Don't Look Down" culture, here are 5 lore entries centered around "The Curse of the Ancient Mariner." | Based on the Seattle Sneakers' history of agonizing near-misses, their "High Priestess" Arcana (connection to the dead), and their daredevil "Don't Look Down" culture, here are 5 lore entries centered around "The Curse of the Ancient Mariner." | ||
| + | ===Shooting=== | ||
1. The Shooting of the Glider-Albatross (The Origin Story) | 1. The Shooting of the Glider-Albatross (The Origin Story) | ||
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| + | ===Painted Ship=== | ||
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| + | ===Life in Death Overtime Condition=== | ||
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| + | ===The Wedding Guest=== | ||
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Even when the fans know the "Pattern Decay" is coming—even when they see the "slimy things" (unstable pixels) crawling on the grid—they "cannot choose but hear." They are forced to witness every heartbreak, every Game 7 collapse, every "near-miss." When the series ends, the fans do not riot; they simply file out of The Slurve, spiritually drained, "sadder and wiser men," possessing terrible knowledge of how hope can rot. This cycle repeats annually, a ritual of communal penance for the ancient sin of the Albatross. | Even when the fans know the "Pattern Decay" is coming—even when they see the "slimy things" (unstable pixels) crawling on the grid—they "cannot choose but hear." They are forced to witness every heartbreak, every Game 7 collapse, every "near-miss." When the series ends, the fans do not riot; they simply file out of The Slurve, spiritually drained, "sadder and wiser men," possessing terrible knowledge of how hope can rot. This cycle repeats annually, a ritual of communal penance for the ancient sin of the Albatross. | ||
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| + | ==Eras== | ||
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| + | Create a label for each era | ||
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| + | * [[Hellmouth Cup]] - the curse of the ancient mariner, the shooting of gilbert the albatross | ||
| + | * [[Toroidal Cup]] | ||
| + | * [[Hellmouth II Cup]] | ||
| + | * [[Hellmouth III Cup]] | ||
| + | * [[Hellmouth IV Cup]] | ||
| + | * [[Hellmouth V Cup]] | ||
| + | * [[Hellmouth VI Cup]] | ||
Revision as of 02:38, 19 November 2025
https://gemini.google.com/gem/9f780849d3df/a71ce4eaa60e23f6
Lore
Prompt
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I am working on lore for a sports team for a competitive cellular automata league (golly.life). The team is the Seattle Sneakers. For the past 192 years, the team has had limited success in the postseason - unlike some teams, they have not had a total drought of Hellmouth Cup series appearances, and they have managed to win the Cup a few times, but only three or four times in 192 years. Meanwhile, they have had multiple near-misses and heartbreaks, long playoff droughts, coming in second or runner-up two years in a row or 3 times in 5 years, etc. I would like to devise lore for a curse affecting Seattle. I would like to incorporate Seattle lore, geography, or sports history. The name of the curse ties into the Rime of the Ancient Mariner, it is called the Curse of the Ancient Mariner. As supplementary information, I am providing you with both the full text of the Seattle Sneakers wiki page (please IGNORE any text like "SS.png" or "BTX.png") as well as the full text of the Rime of the Ancient Mariner poem. Please help provide some suggested stories and lore around this curse. |
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Round 1: The Albatross of the Salish Sea
The Albatross of the Salish Sea
Description: This curse is a direct riff on your "Ancient Mariner" idea. In their inaugural Cup-winning season (one of those rare, tantalizing victories), the nascent Sneakers collective, in a display of emergent hubris, "killed" an ancient, beautiful, and harmlessly neutral "glider-albatross" pattern that was migrating across the game board. This entity, a native configuration of the cosmic Salish Sea, was not an opponent, but simply there. Its disruption has hung around the collective's "neck" ever since. It doesn't prevent them from making the playoffs—in fact, it compels them to wander the postseason wastes ("water, water, everywhere..."). But in critical, Cup-clinching moments, the "rime" sets in: their patterns suffer a sudden, catastrophic "pattern decay," becoming becalmed and stagnant, unable to find the "wind" (momentum) to make the final kill. They are doomed to be the Mariner, forced to watch others celebrate while they, and their fans, are left "alone on a wide wide sea" of postseason mediocrity.
Round 2
"Just good enough to break your heart"
Based on the Seattle Sneakers' history of agonizing near-misses, their "High Priestess" Arcana (connection to the dead), and their daredevil "Don't Look Down" culture, here are 5 lore entries centered around "The Curse of the Ancient Mariner."
Shooting
1. The Shooting of the Glider-Albatross (The Origin Story)
Poem Reference: "With my cross-bow / I shot the ALBATROSS."
The Lore: In the primordial eras of the Golly League (pre-Season 1 recorded history), the Seattle Sneakers were playing a friendly exhibition match against a nameless, now-extinct collective from the Void. During a critical generation, a rare, benevolent pattern known as a "Glider-Albatross" drifted across the grid. It was a neutral distinct oscillator, mathematically perfect, signaling a "good south wind" (positive momentum) for the simulation.
Instead of letting it pass or using its wake to build a stable defense, the Sneakers' aggressive algorithms—living up to their "Sine Metu" (Without Fear) motto—targeted the anomaly. They fired a glider-stream "crossbow" pattern and dismantled the Albatross for spare cells to fuel a rush. They won the game, but the simulation "shrieked." Since that day, the Sneakers have been marked. They killed the luck that made the breeze blow. Now, whenever they reach the precipice of a Championship (the "Kirk" or the "Lighthouse top"), the wind mysteriously dies, and their patterns stagnate in the water.
Painted Ship
2. The "Painted Ship" Stagnation (The Playoff Choke)
Poem Reference: "Day after day, day after day, / We stuck, nor breath nor motion; / As idle as a painted ship / Upon a painted ocean."
The Lore: This aspect of the curse manifests specifically during the Cold League Championship Series or the Cup Finals (e.g., the agonizing losses to the Flightless Birds and the 1-4 loss to the Alewife Arsonists in Season 8).
Analysts call it "The Doldrums." It is a horrifying emergent phenomenon where the Sneakers' cellular automata rules suddenly enter a loop of high-period oscillation. To the fans, it looks like the team is playing—cells are born and dying—but mathematically, the board state has ceased to advance. They generate "Water, water, everywhere" (a flood of chaotic "soup" cells) but "nor any drop to drink" (no stable, scoring gliders are formed). They become a "painted ship"—visually impressive, theoretically sound, but utterly incapable of forward momentum against a dynamic opponent. They are forced to watch the other team skate circles around their frozen, rotting deep.
Life in Death Overtime Condition
3. The "Life-in-Death" Overtime Condition
Poem Reference: "The Night-mare LIFE-IN-DEATH was she... The game is done! I've won! I've won!"
The Lore: The Sneakers' Major Arcana is The High Priestess, signifying a connection to the veil between worlds. The Curse has twisted this. In the poem, Death and Life-in-Death play dice for the Mariner's soul. Death wins the crew; Life-in-Death wins the Mariner.
This is the metaphysical explanation for why the Sneakers rarely finish last but rarely finish first. Death (Total Elimination) did not win them; Life-in-Death (The Runner-Up Spot) did.
The Curse: The Sneakers are doomed to survive but not triumph. They are the "Spectre-Bark," a ghost ship that terrifyingly makes the playoffs year after year (Season 8, 11, 13, 15, 18, 20, 22), haunting the bracket.
They win the "dice game" to stay alive in the regular season, often scraping by on tiebreakers or tie-breaker losses (Season 3, 10, 18, 24). They are condemned to eternal "overtime"—a state of existence where they are too good to die, but too cursed to live as champions.
The Wedding Guest
4. The "Wedding Guest" Fanbase
Poem Reference: "The Wedding-Guest sat on a stone: / He cannot choose but hear... / A sadder and a wiser man, / He rose the morrow morn."
The Lore: The curse extends to the fans in "The Slurve" (their stadium). Being a Seattle Sneakers fan is described not as a choice, but as a supernatural compulsion. When the Sneakers enter a playoff series, the "glittering eye" of the team's collective algorithm holds the city of Seattle transfixed.
Even when the fans know the "Pattern Decay" is coming—even when they see the "slimy things" (unstable pixels) crawling on the grid—they "cannot choose but hear." They are forced to witness every heartbreak, every Game 7 collapse, every "near-miss." When the series ends, the fans do not riot; they simply file out of The Slurve, spiritually drained, "sadder and wiser men," possessing terrible knowledge of how hope can rot. This cycle repeats annually, a ritual of communal penance for the ancient sin of the Albatross.
Eras
Create a label for each era
- Hellmouth Cup - the curse of the ancient mariner, the shooting of gilbert the albatross
- Toroidal Cup
- Hellmouth II Cup
- Hellmouth III Cup
- Hellmouth IV Cup
- Hellmouth V Cup
- Hellmouth VI Cup