Template:AATeamOverviewPowerSourceFragment
From Golly.Life Wiki
The
Alewife Arsonists
draw their power from three distinct sources within Alewife Station, a commuting trinity of urban motion:
- The Altar of Steel (Subway Platform): This is where matches are held, on the South End of Platform B. The game grid is a shimmering projection of light directly over the third rail. it draws its energy from the raw, pungent electricity powering the Red Line. The screech of an arriving train is the opening bell, while the automated "Stand clear of the closing doors" can freeze opposing teams like deer in the hedalights.
- The Altar of Fumes (Busway): The Arsonists feed off of the commuter rage and chaotic energy of the commute. The cacophany of buses and clouds of diesel fumes fill the cavernous bus terminal. Psychic entities of the Alewife Arsonists can cause the idling buses to rev their engines in unison, sending waves of thick, vision-obscuring, pattern-disrupting diesel fumes onto the platform — a valuable home-field advantage.
- The Altar of Rust (The Garage): The fans, the unseen entities and generational spirits of commuters past, do not enter the hazardous platform area. They gather in their traditional seats: the thousands of abandoned, rusted-out vehicles that haunt the dark corners of the Alewife parking garage, one of the largest and most confusing concrete labyrinths in the Commonwealth. There, they tune in to The Spark, a pirate radio broadcast emanating from deep within Alewife Station, and listen to Brake Master Cylinder call the Alewife games in a signature gravelly voice.